Rumors that Nokia plans to release device virtual reality turned out to true. However, the company has not started to manufacture hats and other handheld devices,online videos or playing games. Nokia not kidding, when she said their interest sphere of virtual reality. Today, it introduced the camera OZO, which is considered the first camera of virtual reality for professional content creators.
New made in the form of a sphere, with eight chambers can shoot 360-degree video and record sound from eight directions. The Finnish company is confident that Ozo will be indispensable for the filming of 3D-films, creating a new generation of games and the like. The device allows how to shoot so and mount the video in real time. In this case frames does not have to stick together the special way to obtain 3D-content.
The device, due to its shape and the optical image sensor 8 and 8 microphones can record content in the format of 3D, as well as spatial audio. With regard to the premium features Ozo, they will include the monitoring of recording the panoramic video in real time, as well as support for quickly creating a low-resolution preview. All content from the panoramic viewing angle of 360 degrees can be send on YouTube, as well as to work with him and viewed on a smartphone, tablet, PC, and directly, the virtual reality headsets. Finnish developers have promised, that with Ozo work extremely simple. The release a device is scheduled for the fourth quarter of 2015. The target audience the Nokia Ozo will be studio creating VR-content.
This is the first Virtual Reality device to capture 360° spherical video and 360×360 surround sound, with the elegant workflow professionals need.
Virtual reality shooting is all about “Shooting for Stitching,” that is, shooting to minimize artifacts and stitching errors. Problems arise when you can’t have live preview or indications of where artifacts or errors may occur. The OZO solves this problem. Not only does it have the best stitching platform out there, but every single OZO is custom configured with your software to make sure stitching happens specifically for your personal OZO. This allows the software to know the exact metadata and dimensions of the rig being shot on. No more stitching errors due to haphazard GoPro rigs.
kia says it will stop development of its Ozo virtual reality camera, leading to 310 job losses in Finland, the US, and the UK. The company says the change is due to the slower-than-expected development of the VR market, and that it will instead focus on patent licensing and digital healthcare.
It was only two years ago that Nokia announced the Ozo camera system and positioned it as a high-end option for filmmakers to capture 360-degree video. The camera originally sold for $60,000, though the price was eventually cut to $45,000. In a press statement, Nokia said it will “maintain commitments” to existing Ozo customers, though did not clarify what that means.
The company currently employs around 1,090 people in its technology arm, so the job cuts mean it will lose close to a third of its workforce in Nokia Technologies. Nokia will now focus on its digital health portfolio, which includes Withings, the company it purchased in 2016. “Nokia Technologies is at a point where, with the right focus and investments, we can meaningfully grow our footprint in the digital health market, and we must seize that opportunity,” said Gregory Lee, president of Nokia Technologies in a statement.